Quiver AI raises $8.3M to generate SVGs through code — not tracing — using PhD-trained models
Mar 2, 2026 · Full transcript · This transcript is auto-generated and may contain errors.
Featuring Joan Rodriguez
love these. They are so much fun. Go check it out. And congrats to Riley on another banger project. Well,
all right.
I believe we have our next guest, but you
But Zach is going to be later.
Zach will be later, so we're going to jump over to
What's going on?
How you doing?
Sorry for the confusion.
Hey, how's it going?
No problem. Nice to meet you guys.
Good to meet you. Please introduce yourself and the company.
Yeah. Um, I'm Joan Rodriguez. I'm from Barcelona, Catalan. I'm the CEO and founder of Quiver AI.
Amazing. And at Quiver, we are you know uh building uh models for AI generation of SVGs.
Okay.
Um vector graphics. Uh you can put a text prom and you can get a veto graphic
or you can put an image and you can vectorize it. Love it.
So it's really good for designers, really good for icon generation, logos, and so on.
PNG to vector to SVG was such a hassle like a decade ago, maybe even like five years ago. It's still it's still not perfect. What's the secret? because I've seen these demos from I think the latest Gemini 3.1 was doing some SVG drawings. It was pretty good. What's the secret to going superhuman in SVG generation?
Well, that's a great question. It's a pretty challenging problem and we are tackling this through a kind of new paradigm. Uh so it's a code generation.
Okay,
so an SVG is actually code in the back. You know, it's kind of a bunch of code and you compile it and you can get an image out of it. Uh and previous methods were mostly like tracing, you know, like you get an image and you kind of trace it. But um yeah, I did this PhD in SVG and I invented this method where you can actually get really cool SVGs
through code generation. So you know, LLMs are really good at code. We know this. And I just went nuts in my PhD to try to train these models.
I love it.
As soon as I could. I imagine part of the benefit is that once you have an SVG, you can export that to Figma or Illustrator and then edit the and do the final if you're if your output's 99%. Uh much better than getting an PNG that's 99% then you got to go and clean everything up and it takes a lot longer. You can adjust the actual splines. Is that correct?
That's that's correct. Yeah, you can edit you can change the colors. You can maybe do animations later.
Oh, sure.
Um yeah, Gemini is really good for that, too. like animations is something that's popping up a lot in design X. So yeah, absolutely.
What do you what do you how are you thinking about uh competition long term? Uh sounds like you guys can kind of lead in this space, but at the same time I imagine all the labs like kind of care about this category. Do you imagine partnering with them uh or or having a different uh distribution strategy? What does that look like?
I mean it's exciting to see all the good results. They are also evaluating our ideas. We have ideas to try and the big labs are you know showing really good results on the SVG space. We are seeing that um if you just train a big model with a lot of data and just a bit of effort you are going to see really good results on this space and what we are doing yeah you're we're kind of doing this our own thing our own way with our own RL rewards one at a time and trying to learn how to do this the right way.
How do you think about the customer? Do you want to integrate with a a piece of software that already runs and lives and breathes SVG or do you want to be sort of like this one-off tool that lives on a website that you know artists and creators can go interface with and then just take the assets elsewhere?
Yeah, great question. And so we started with a customer kind of consumer approach. We built our website
and we wanted to see what people do with these tools. But at the same time, we build our API so that other tools can also interact with our um with our models and build on top of it. We can see agents already being deployed. We can see MCP servers calling Quiver
and we are seeing you know all sorts of tools integrations with um all your um you know kind of stack of tools for designers. Yeah. And that's what we are aiming for to be, you know, very close to the sack and and workflows of designers.
Yeah, this is Christmas for After Effects artists. I've I've played with a lot of this stuff. It's a lot of fun. Uh, congrats, Jordy. Anything else?
Where uh where's the company based?
Yeah,
it's going to be based in San Francisco.
Cool.
But you're calling calling in from uh Barcelona or or That's right. Not yet. In the process of
last thing, you raised some money. How much did you raise? Yeah, we just raised $8.3 million from less. Congratulations.
I'm so happy that this is funded. This is uh this is very
great. Great use of your PhD time, too. You're I feels like you're obviously just getting started with Quiver, but been at it for quite a while. It's very cool.
Very cool. We will talk to you soon. Have a good rest of your day. Great to
meet. Cheers. Beautiful.